European Union: IT and Internet

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Article
AI And Copyright: What Are The Implications Of The Getty And Gema Cases For The Danish Corporate Sector?
Two recent European court cases—Getty Images vs Stability AI and Gema vs OpenAI—have delivered contrasting rulings on generative AI and copyright infringement, with significant implications for how businesses assess legal risks when using AI models. While one court found no infringement in AI training processes, the other ruled that memorized copyrighted content in model outputs constitutes unlawful reproduction, highlighting the urgent need for Danish companies to clarify their AI roles and imp
Denmark IP
B
Bech-Bruun
Article
Cyber Resilience Act: New Vulnerability Reporting Requirements Now In Force
The EU Cyber Resilience Act introduces mandatory reporting obligations for manufacturers of digital products, requiring them to notify authorities within 24 hours of discovering actively exploited vulnerabilities or severe security incidents. This regulation establishes strict timelines for early warnings, detailed vulnerability notifications, and final reports, fundamentally changing how manufacturers must respond to cybersecurity threats.
Ireland Technology
BJ
Browne Jacobson
Article
NCSC Guidance On Cyber Governance: What Management Boards Of NIS2 Entities Need To Know
Ireland's National Cyber Security Centre has issued comprehensive guidance on NIS2 compliance, placing cybersecurity firmly in the boardroom. With potential fines reaching €10 million or 2% of global turnover for essential entities, management boards must now actively oversee cyber risk strategies, incident response capabilities, and supply chain vulnerabilities. The guidance provides a structured framework for organisations to assess their readiness before the National Cyber Security Bill takes effec
Ireland Media & IT
AC
Arthur Cox
Article
Same NPC, Different Rules: How A Player’s Age Changes Their Responsibilities Under The AI Act
The EU AI Act's Article 50 introduces age-dependent disclosure requirements for AI-powered NPCs in video games, creating a new compliance framework where the same generative character may require explicit labeling in one context but not another. This provision intersects with emerging consumer protection regulations and child safety standards, fundamentally changing how gaming studios must assess their AI implementations based on actual player demographics rather than abstract user models.
Poland Technology
WP
WH Partners
Article
Draft Bill Regulating Minors’ Access To Social Media: What Companies Need To Prepare For
France has definitively adopted Bill No. 339, establishing a general prohibition on access to online social networking services for children under fifteen years of age. The legislation, part of a broader international movement to regulate minors' access to social networks, creates significant compliance challenges for online platforms that must now determine whether their services fall within the law's scope and implement age-verification mechanisms that integrate safety by design.
France Media & IT
AO
A&O Shearman
Article
EU Commission Opens Public Discusson On Draft Guidelines Of Classification Of High-Risk AI Systems
The European Commission has launched a public consultation on draft guidelines for classifying high-risk AI systems under the EU AI Act, with stakeholders having until June 2026 to provide feedback. These guidelines aim to help providers and deployers determine whether their AI systems fall into high-risk categories that significantly affect health, safety, or fundamental rights.
Luxembourg Media & IT
CL
CMS Luxembourg
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