Europe: Media, Telecoms, IT, Entertainment

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Entertainment law, media law and telecoms law thought leadership, articles, podcasts, videos and webinars from expert sources across the legal world. Explore insights covering topics such as advertising, marketing and branding, broadcasting, gaming, hotels and hospitality, publishing, and mobile and cable communications.
Article
Advertising In ChatGPT: What Retailers Need To Know
OpenAI's integration of advertisements into ChatGPT marks a significant shift in how retailers can reach consumers through conversational AI. As this emerging channel offers contextual relevance at moments of genuine purchasing intent, retailers must navigate complex advertising regulations, data protection requirements, and sector-specific rules to ensure compliance while capitalizing on this novel marketing opportunity.
United Kingdom Media & IT
BJ
Browne Jacobson
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Article
Intellectual Property Protection In Mobile Games: Where Does Inspiration End And Infringement Begin?
Türkiye has established itself as one of the leading players in the global mobile gaming industry. According to various industry reports, the Turkish mobile gaming market's volume surpassed USD 1 billion in 2025[NF1.1], while Turkish-based [NF2.1]studios such as Peak Games, Gram Games, Rollic Games and Dream Games have achieved remarkable international success. As the industry continues to expand, so do the legal questions surrounding the creation, commercialisation and protection of mobile games.
Turkey IP
ÖD
Ozdirekcan Dundar Senocak Ak Avukatlik Ortakligi
Article
Arts Council Malta’s Legal And Finance Grant: An Opportunity For Creative Practitioners And Cultural Organisations
Arts Council Malta is accepting applications for its Legal and Finance Grant, offering up to €3,000 to creative practitioners and organisations seeking professional legal and financial support. The scheme addresses critical needs in contract negotiation, intellectual property management, and financial sustainability for Malta's cultural and creative sectors.
Malta Government
GA
Ganado Advocates
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Article
Raising the bar: The European Broadcasting Union’s guidelines to prevent the sexualization of female athletes
The European Broadcasting Union has published detailed camera and editing standards designed to eliminate sexualizing portrayals of female athletes in live sports broadcasts. Developed in collaboration with European Athletics and Olympic athletes, these guidelines address long-standing concerns about inappropriate camera angles, slow-motion replays, and filming practices that distract from athletic performance. While currently voluntary recommendations, the framework could establish a precedent for binding
Belgium Media & IT
GW
Gowling WLG
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Article
Redevelopment Of Malta Film Studios: €744 Million Concession Launched
The concession, issued under reference MFC/1/2026, will be awarded on a build, finance, operate and transfer (“BFOT”) basis. The successful tenderer will be responsible for financing and developing new film-production facilities on a site measuring approximately 92,400 square metres, operating the studios throughout the concession period and transferring the facilities back to the contracting authority upon its expiry.
Malta Government
WP
WH Partners
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Article
The Clock Is Ticking: Are You Ready For The EU E-Evidence Package?
New EU e-Evidence rules take effect in Sweden from August 2026, requiring digital service providers to respond to cross-border law enforcement data requests within strict deadlines. Non-compliance carries administrative fees of up to 2% of global turnover, with liability based on strict liability principles. Service providers operating social networks, marketplaces, cloud services, and communications platforms serving Swedish users must establish designated points of contact and connect to EU-wide systems i
Sweden Media & IT
S
Setterwalls
Article
La promoción de juegos de azar en plataformas de vídeo y los límites de la exención de responsabilidad del prestador del servicio de alojamiento
El Tribunal de Justicia de la Unión Europea examina si la Directiva sobre comercio electrónico se aplica a plataformas de vídeos que alojan contenido promocional de juegos de azar, y analiza bajo qué circunstancias estos proveedores pueden quedar exentos de responsabilidad cuando celebran contratos de asociación comercial con creadores de contenido.
Spain Media & IT
Gómez-Acebo & Pombo
Article
Intellectual Property Protection In Mobile Games: Where Does Inspiration End And Infringement Begin?
Türkiye has established itself as one of the leading players in the global mobile gaming industry. According to various industry reports, the Turkish mobile gaming market's volume surpassed USD 1 billion in 2025[NF1.1], while Turkish-based [NF2.1]studios such as Peak Games, Gram Games, Rollic Games and Dream Games have achieved remarkable international success. As the industry continues to expand, so do the legal questions surrounding the creation, commercialisation and protection of mobile games.
Turkey IP
ÖD
Ozdirekcan Dundar Senocak Ak Avukatlik Ortakligi
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